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GM Light

GM Light is an actual product now, rather than an idea in my head! I suppose I need to explain what it is and where it originated, well I have been a player of fantasy role playing games since I was at university in the 1980s initially as a player but very soon after, a GM. I have run many campaigns over the years and one thing that struck me was the sheer quantity of papers and paraphernalia that a GM ends up carrying to a game session. This is my attempt to reduce the amount of stuff you have to tote. Also you can bet if you roll a random encounter you won’t have the exact figure for the monster.

GM light is my solution. I have sourced 310 tokens of all the typical monsters and bad guys to allow a phys. rep. of the monster to be placed down. The numbers of the tokens lend themselves to creating a random encounter for most encounters. Rather than have a fold out battle mat which has issues with the creases and laying flat I have created two sided dry wipe tiles.

Because I wanted to cover as many role playing game systems as possible, I came up with the idea of the flavour pack. The full GM travel set comprises the GM Light core set and a flavour pack.

The flavour pack will have all the extras that are specific to a game system like monster stat cards,  a combat tracker, a GM screen and a spell template. This way generic monsters from myth, folklore and popular fiction can be reused with the flavour pack for each game system.

Possible flavour packs include :

  1. DnD 5th Edition
  2. Pathfinder 2nd Edition
  3. DnD 3.5
  4. Pathfinder
  5. Chivalry and Sorcery
  6. Runequest
  7.  Basic Fantasy RPG
  8. Warhammer Fantasy Roleplay 4E
  9. King Arthur Pendragon
  10.  Middle Earth Role Playing
  11. GURPS (Generic Universal RolePlaying System)
GM Light  core could support all of them (once the appetite for GM light Core is proven) but practically, before paying for the development of flavor packs for games that may no longer be played. I need find some way to identify which are still relevant. Comments on how to poll the community please !
 

The GM travel kit will provide most of the reference material and game mechanics required to run a fantasy role playing game in a handy pack,  significantly reducing the amount of materials required to run a session.

2 thoughts on “GM Light

  1. The small boards are very handy for quick maps and small detail areas individually, and can be pushed together to make much bigger areas as required.

  2. Just received my GM Light…and I love it. It’s well designed, well made, robust – and most of all – feels unusually generous in included content. When you have pushed out all the tokens (who doesn’t love doing that?) they pack into the spaces provided in a satisfyingly flush package, held firmly by the springy give in the moulded tray. Top stuff niche-tec. Cant wait for the flavour packs.
    Of the suggestions in your list I would echo:
    DnD 5th Edition
    Pathfinder 2nd Edition
    Runequest
    Basic Fantasy RPG
    Warhammer Fantasy Roleplay 4E
    Middle Earth Role Playing
    GURPS (Generic Universal RolePlaying System)

    But I would add SciFi starship and character tokens for the likes of Traveller & Starfinder

    Osprey Games Skirmish tokens for:
    A Billion Suns (with Craft, contract cards & measuring devices)
    Burrows & Badgers (Animal Warbands & Terrain) (decent anthropomorphic PCs are surprisingly hard to find in cardstock)
    Gaslands (cars etc)

    For Parents & Kids:
    Bunnies & Burrows (Animal tokens, Character Sheets, Equipment & Item Cards)
    Hero Kids (Hero & Monster tokens, Character Boards, special item cards)
    Wardlings (Character and Familiar tokens, Character sheets, Spell & Item cards)

    Many thanks for putting this product together. I can finally add the potential for RPG/Skirmish games to all my friend get-togethers and holidays with the kids.

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